Archive for the '3D Studio Max' Category

Video Tutorial: Creating a Virtual Display Screen in Flash

June 27th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating a Virtual Display Screen in Flash

In this tutorial, you will learn how to create a virtual display that can be added within any Flash movie.  This is a great effect to wow customers to your site or place as a banner.  Simple to create. Only motion tweens and layers, no actionscript.

Video Tutorial: Light Caustics in 3D Studio Max

June 24th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Light Caustics in 3D Studio Max

Light Caustics are intresting light effects that you can observe in liquid and glass objects. The effect could be archived in 3D Studio Max using Mental Ray as render engine and Mental ray glass material. Learn how to create this effect in this tutorial.

Tutorial: Using VRay Global Illumination GI (Realistic Lighting)

April 1st, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Using VRay Global Illumination GI (Realistic Lighting)

This short tutorial on how to use VRay’s Global Illumination feature will show you one method for creating realistic looking lighting for a scene. VRay is a very powerful external render engine for Max made by Chaos Group. VRay has many features including the ability to to physically accurate full global illumination, advanced material shaders and enhancements for speeding up rendering time. View the tutorial here.

Tutorial: Colliding Objects Using Reactor in 3D Studio Max

March 7th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Colliding Objects Using Reactor in 3D Studio Max

Our latest 3D Studio Max tutorial for Reactor shall teach you how to animate a realistic looking collision of objects. Click here to view this tutorial.

Tutorial: Creating Realistic Cigarette Smoke in 3D Studio Max

February 25th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating Realistic Cigarette Smoke in 3D Studio Max

This tutorial shall teach you how to create a realistic looking cigarette smoke that gradually fades out. This tutorial shall teach you one of the many possible methods that can be used to achieve this result, ours will use the Super Spray particle emitter.

Tutorial: Duplicating Objects in 3D Studio Max Using Particle Systems - Instancer

February 15th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Duplicating Objects in 3D Studio Max Using Particle Systems - Instancer

This tutorial will teach you how to use the particle system of instancing in 3D Studio Max to duplicate a moving arrow that will flow through a tube without penetrating the tube boundaries. The lesson illustrated in this tutorial could be used to create flowing particle movements such as that of blood cells in a vein. Click here to view the tutorial.

Tutorial: UVW Mapping Texture Technique in 3D Studio Max

February 6th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

UVW Mapping Texture Technique in 3D Studio Max

Our latest 3D Studio Max tutorial shall teach you how to use the UVW mapping texture technique to apply complex textures to your models.

Tutorial: Creating a Planet Shockwave Explosion in Space

January 18th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating a Planet Shockwave Explosion in Space

Our latest 3D Studio Max tutorial written by Ali Muhmmad Rizwan will teach you how to create an animation of of a planet shockwave explosion in outer space. Click here to view the tutorial.

Tutorial: Simulating Flag Ripple Using Flex In 3D Studio MAX

January 17th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Simulating Flag Ripples Using Flex In 3D Studio MAX

Learn how to create a flag ripple animation using Flex in 3D Studio Max in the this tutorial written by Oman3D’s Aziz.

Video Tutorial: Creating an Image-Beam in Flash

November 29th, 2006 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating an Image-Beam in Flash

In this tutorial, you’ll learn how to create an animation where you dematerialize an image into a bunch of small squares and then animate those squares off the stage.